a few weeks ago i blogged an article by a friend of mine about the possible ways in which gaming and poetry could interact. Now he’s finished the second part, which includes his reflections on several comments that he received (a few of which are mine), and it’s up on Santiago’s Dead Wasp for your edification, reflection and commentation:
How poetry is written covered several aspects. First is how technology impacts on the way poets write, or create their visual and audio works, in terms of making marks or recording sounds, but also in terms of editing. This is in itself quite broad but I will not define it more closely here. Second is how poets think about the structure of their work. It should be clear that there are several aspects to this. I have chosen three broad areas of greatest interest to me. First are the formal concerns of poetry – metre and verbal/written devices like rhyme. Second is the question of how arguments/ideas are presented, which would mainly seem to consist of rhetoric. I have chosen to combine this with related but distinct concerns such as how the reader is guided (or misguided) through the poem. This is distinct because poems can guide readers through their lay-out, alignment, line-breaks etc. But I am joining it to rhetoric because the effects of rhetoric and the shaping of poems can broadly be taken as ways of guiding the reader. Third is one of the main concerns of poetry, the rewards and pleasures the reader derives, which also clearly includes the challenges and difficulties they face.
By ‘gaming’ I again had two areas in mind, how games are played and how games are created. While I know something about how games are played, what I know about how games are created could be written on a gnat’s cock. I am not going to define either of these two areas any further here, but will look at them in greater detail as they arise. This is because the main concern I had related to ‘playability’, how intuitive and easy a game is to play, how enjoyable it is, and how challenge and reward are balanced. These are mainly the realm of games design, but obviously the player has a role within that process.